Tutorial
Working in progress
Alex
2023:11
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====== Integrating OpenPose into Unity ======
===== Requirements =====
* Unity 2019.4 or later
* A 3D scene
* OpenPose SDK (available for Windows, Mac, and Linux)
* A computer with a webcam or a smartphone with a camera
===== Installing OpenPose SDK =====
- Download the OpenPose ZIP from the official website [[https://github.com/CMU-Perceptual-Computing-Lab/openpose_unity_plugin|here]] and extract the contents of the zip file to a folder on your computer.
- Open Unity and create a new project.
- In the Unity editor, go to ''Assets > Import Package > Custom Package'' and select the OpenPose SDK folder that you extracted earlier.
- Click ''Import'' to import the OpenPose SDK into your Unity project.
Additionally in the ZIP there is a demo project, such that you can better understand how open pose works with unity
===== Configuring OpenPose =====
- In the Unity editor, go to ''Edit > Project Settings > Player'' and select the ''XR Settings'' tab.
- Check the ''Virtual Reality Supported'' option and add "OpenPose" to the ''Virtual Reality SDKs'' list.
- //(Optional)// Under ''Publishing Settings'', add "OpenPose" to the list of target platforms and "Windows" to the list of target SDKs.
===== Adding OpenPose Objects =====
- In the Unity editor, create a new "OpenPoseManager" object (menu: ''OpenPose > OpenPose Manager'') and add it to the scene.
- Create a new "OpenPoseReceiver" object (menu: ''OpenPose > OpenPose Receiver'') and add it to the scene.
- Position both objects under a manager object in the hierarchy.
===== Calibrating OpenPose =====
- In the Unity editor, select the OpenPoseManager object and click on the ''Calibrate'' button in the ''Inspector'' window.
- Follow the on-screen instructions to calibrate the OpenPose camera.
===== Using OpenPose in Your Script =====
- Create a new script (menu: ''Assets > Create > C# Script'') and name it "OpenPoseExample".
- Attach the script to the OpenPoseReceiver object.
- In the script, add the following code:
csharp
using UnityEngine;
using OpenPose;
public class OpenPoseExample : MonoBehaviour
{
private OpenPoseReceiver receiver;
void Start()
{
receiver = GetComponent();
}
void Update()
{
// Get the current pose data from OpenPose
var poseData = receiver.GetPoseData();
// Print the pose data to the console
Debug.Log("Pose Data:");
Debug.Log($"Body Index: {poseData.BodyIndex}");
Debug.Log($"Hand Index: {poseData.HandIndex}");
Debug.Log($"Finger Index: {poseData.FingerIndex}");
Debug.Log($"Pose Confidence: {poseData.PoseConfidence}");
}
}
- In the Update method, we get the current pose data from the OpenPoseReceiver component and print it to the console.
===== Testing OpenPose =====
- In the Unity editor, select the OpenPoseReceiver object and click on the Test button in the Inspector window.
Follow the on-screen instructions to test the OpenPose camera.
- That's it! You have now successfully integrated OpenPose into your Unity project and can use it to track the positions and orientations of objects in 3D space.