Tutorial Working in progress Alex 2023:11 \\ \\ \\ ====== Integrating OpenPose into Unity ====== ===== Requirements ===== * Unity 2019.4 or later * A 3D scene * OpenPose SDK (available for Windows, Mac, and Linux) * A computer with a webcam or a smartphone with a camera ===== Installing OpenPose SDK ===== - Download the OpenPose ZIP from the official website [[https://github.com/CMU-Perceptual-Computing-Lab/openpose_unity_plugin|here]] and extract the contents of the zip file to a folder on your computer. - Open Unity and create a new project. - In the Unity editor, go to ''Assets > Import Package > Custom Package'' and select the OpenPose SDK folder that you extracted earlier. - Click ''Import'' to import the OpenPose SDK into your Unity project. Additionally in the ZIP there is a demo project, such that you can better understand how open pose works with unity ===== Configuring OpenPose ===== - In the Unity editor, go to ''Edit > Project Settings > Player'' and select the ''XR Settings'' tab. - Check the ''Virtual Reality Supported'' option and add "OpenPose" to the ''Virtual Reality SDKs'' list. - //(Optional)// Under ''Publishing Settings'', add "OpenPose" to the list of target platforms and "Windows" to the list of target SDKs. ===== Adding OpenPose Objects ===== - In the Unity editor, create a new "OpenPoseManager" object (menu: ''OpenPose > OpenPose Manager'') and add it to the scene. - Create a new "OpenPoseReceiver" object (menu: ''OpenPose > OpenPose Receiver'') and add it to the scene. - Position both objects under a manager object in the hierarchy. ===== Calibrating OpenPose ===== - In the Unity editor, select the OpenPoseManager object and click on the ''Calibrate'' button in the ''Inspector'' window. - Follow the on-screen instructions to calibrate the OpenPose camera. ===== Using OpenPose in Your Script ===== - Create a new script (menu: ''Assets > Create > C# Script'') and name it "OpenPoseExample". - Attach the script to the OpenPoseReceiver object. - In the script, add the following code: csharp using UnityEngine; using OpenPose; public class OpenPoseExample : MonoBehaviour { private OpenPoseReceiver receiver; void Start() { receiver = GetComponent(); } void Update() { // Get the current pose data from OpenPose var poseData = receiver.GetPoseData(); // Print the pose data to the console Debug.Log("Pose Data:"); Debug.Log($"Body Index: {poseData.BodyIndex}"); Debug.Log($"Hand Index: {poseData.HandIndex}"); Debug.Log($"Finger Index: {poseData.FingerIndex}"); Debug.Log($"Pose Confidence: {poseData.PoseConfidence}"); } } - In the Update method, we get the current pose data from the OpenPoseReceiver component and print it to the console. ===== Testing OpenPose ===== - In the Unity editor, select the OpenPoseReceiver object and click on the Test button in the Inspector window. Follow the on-screen instructions to test the OpenPose camera. - That's it! You have now successfully integrated OpenPose into your Unity project and can use it to track the positions and orientations of objects in 3D space.