====Optitrack==== == Host Machine/Application Setup == - ** Contact the admin team, rent gear, ensure lab space is empty**, etc. - Understand what main motive 3.01 looks like, including important components etc (ie cameras, asset window). - ==Calibration== - first click view/layout --> calibration - Ensure cameras are pointing to the center. Check this by changing the view to grayscale. - Start with masking objects to ensure no reflectivity; mask objects as needed. - Begin wanding. Link to an OptiTrack video/gif for demonstration. - Ensure wanding quality is good - exceptional if possible (minimal is just good). - Conduct ground plane calibration, ensuring correct xyz for the calibration triangle (also mention cameras detect your wand/calibration plane stick). - Completion of calibration steps. ==Player Tracking - 2 'Man' Operation== - first click view/layout --> Create/Track - Builder --> Create--> Skeleton - Choose the correct type of thing you want to track, i.e., player, rigid body, etc. - If tracking a player, then choose the correct type, i.e., core, industry, tpose, name etc. - Explain purple dots vs white dots (flesh vs bone locations). - Ensure markers on screen match with markers required, you can always use the markers in perspective view, highlight them etc. - ensure good t-poses, exact amount of markers or tracking will be bad - Click Create and let OptiTrack do its magic... ==Tracking a rigidbody== - Builder --> Create-->Rigid body - create / use a rigid body object - provide example - How to export data to unity as fbx **==TIPS / TROUBLE SHOOTING / IMPORTANT==**