- Contact the admin team, rent gear, ensure lab space is empty, etc. - Understand what main motive 3.01 looks like, including important components etc (ie cameras, asset window). -
- first click view/layout –> calibration - Ensure cameras are pointing to the center. Check this by changing the view to grayscale. - Start with masking objects to ensure no reflectivity; mask objects as needed. - Begin wanding. Link to an OptiTrack video/gif for demonstration. - Ensure wanding quality is good - exceptional if possible (minimal is just good). - Conduct ground plane calibration, ensuring correct xyz for the calibration triangle (also mention cameras detect your wand/calibration plane stick). - Completion of calibration steps.
- first click view/layout –> Create/Track
- Builder –> Create–>Rigid body - create / use a rigid body object
- provide example - How to export data to unity as fbx
==TIPS / TROUBLE SHOOTING / IMPORTANT==