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        <dc:date>2024-07-16T09:09:33+00:00</dc:date>
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        <title>Getting started with the Grove Arduino Kit</title>
        <link>https://interaction-lab.wiki.utwente.nl/playground:matthew_page:building_the_grove_bot?rev=1721120973&amp;do=diff</link>
        <description>Getting started with the Grove Arduino Kit

What is Grove?

Grove provides an easy way to connect sensors (components that can measure things) and actuators (components that produce movement/light/sound) to an Arduino microcontroller. Where the usual prototyping is done on breadboards, with messy wiring, Grove uses a uniform connection system so all modules are plug-and-play. This means you don’t have to worry as much about connecting everything correctly, and can spend more time on ideation and…</description>
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        <dc:date>2024-02-28T10:06:37+00:00</dc:date>
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        <title>Checking the Availability of Lab Spaces</title>
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        <description>Checking the Availability of Lab Spaces

 Version 1 - 02.2024 



Overview

Our lab is often used for working with equipment, (group) projects and preparing research studies. In regular day-to-day activities multiple people may work in the various spaces at the same time. However on special occasions the lab rooms may be reserved exclusively, for example while running user studies, project meetings, demo&#039;s, etc. During those moments the lab is closed and it is not possible to work there.</description>
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        <dc:date>2024-02-09T04:05:29+00:00</dc:date>
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        <title>Getting Started With Controllers</title>
        <link>https://interaction-lab.wiki.utwente.nl/playground:matthew_page:controllers?rev=1707451529&amp;do=diff</link>
        <description>Getting Started With Controllers

 Version 1 - 01.2024 

Introduction

When choosing the brains of projects, a lot of options are available and sometimes a combination of multiple. These brains are also called Micro Controllers (and raspberry pi), these controllers read the sensors, command the actuators and send the data around. For some more in-depth overview of specific components or examples, you can also go to edwin dertiens site. To get the login you can mail</description>
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        <dc:date>2024-06-26T08:55:08+00:00</dc:date>
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        <title>Hosting poster sessions in Gather Town</title>
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        <description>Hosting poster sessions in Gather Town

Gather Town is suitable for hosting interactive events like poster sessions. This page lists some tips &amp; tricks when preparing such an event. To learn more about the Gather Town application, start here

Using a pre-built space with a poster room</description>
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        <title>Preparing poster materials for Gather Town</title>
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        <description>Preparing poster materials for Gather Town

If you are participating in a poster session in Gather Town there are a few things you should do to prepare your poster. First and foremost, familiarize yourself with the app since it is probably very different from other social conferencing tools you are used to.</description>
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        <dc:date>2024-03-20T11:28:18+00:00</dc:date>
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        <description>Gather Town Tutorial

 Version 1 - 03-2024 

Overview

Gather Town is a virtual video and audio conferencing platform. Unlike typical meetings in Teams or Zoom, Gather Town is more similar to a top-down 2-dimensional game (like Pokemon, Diablo, Balder&#039;s Gate, etc.) You can walk around in the virtual world and talk to people who are nearby you. It is ideal for small informal meetings, social gatherings, project- and group-based work, poster sessions</description>
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        <title>Getting Started with bHaptics Tactosy for Arms</title>
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        <description>Getting Started with bHaptics Tactosy for Arms

 Version 1 date 01.2024 

[bHaptics: Haptic sleeves for arms]

Overview

This bHaptics Sleeves for Arms, is a ready to use product with Audio-based support. bHaptics Tactosy is a series of products that is aimed for vibrotactile feedback for the arms, hands, and feet. At this moment, we only have tactosy for Arms.</description>
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        <description>Getting Started with the bHaptics TactSuit X40

 Version 1 - 01/2024 

[bHaptics: TactSuit X40]

Overview

bHaptics Tactsuit X40 is a wireless wearable haptic vest with 40 individually controllable vibrotactile motors along the front (20 motors) and back (20 motors) of your torso. It is useful for immersion in games for PC, VR, mobile and consoles. The device fully integrates into the game and provides positional haptic feedback as well as other unique haptic patterns for each in-game action. Ta…</description>
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        <dc:date>2024-02-06T17:17:46+00:00</dc:date>
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        <title>Getting Started With Electronics</title>
        <link>https://interaction-lab.wiki.utwente.nl/playground:matthew_page:getting_started_with_electronics?rev=1707239866&amp;do=diff</link>
        <description>Getting Started With Electronics

 Version 1 date 01.2024 

Introduction

The InteractionLab currently does not have the necessary equipment to use lower-level electronics (temperature sensors, microcontrollers). This is a guide if you do need to use them. Where to find good resources but also where you can work and lend/buy the components necessary.</description>
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        <title>Getting Started with UltraHaptics</title>
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        <description>Getting Started with UltraHaptics

 Version 1 - 02-2024 

Overview

The  Ultrahaptics is a prototype device that uses ultrasonic sound waves to simulate mid-air haptic sensations. Our “Evaluation kit UHEV-1” was the result of a Kickstarter campaign several years ago. Since then, Ultrahaptics has merged with the manufacturer of the Leap Motion, who have continued development of the device under the name Ultraleap.</description>
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        <dc:date>2024-02-28T10:36:27+00:00</dc:date>
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        <title>Getting started with a Virtual Reality Headset</title>
        <link>https://interaction-lab.wiki.utwente.nl/playground:matthew_page:getting_started_with_vr?rev=1709116587&amp;do=diff</link>
        <description>Getting started with a Virtual Reality Headset

 Version 1 date 01.2024 

Before you actually start with any Virtual Reality, you will need to make a choice for a headset. At the HMI-lab we have a number of different Headsets available. The word Headset and HMD (Head-Mounted Display) tend to be used interchangeably for these items.</description>
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        <dc:date>2024-06-19T12:51:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>General Sensors Guide</title>
        <link>https://interaction-lab.wiki.utwente.nl/playground:matthew_page:sensors_general_guide?rev=1718801491&amp;do=diff</link>
        <description>Overview

Working in progress

Matthew

2024:6

DONE

 






General Sensors Guide

Version 1 - Date 05/2024

Choosing the right sensor for your project is crucial to obtaining accurate and meaningful data. This guide will help you understand the various sensors available at the Interaction Lab, their specific applications, and key specififcations, ensuring you make an informed decision tailored to your project&#039;s needs.</description>
    </item>
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        <dc:date>2024-02-28T09:25:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>UV Cleanbox Tutorial</title>
        <link>https://interaction-lab.wiki.utwente.nl/playground:matthew_page:uv_cleanbox?rev=1709112314&amp;do=diff</link>
        <description>UV Cleanbox Tutorial


This UV Cleanbox is for disinfecting your equipment. It is primarily suitable for VR headsets but can also be used with other devices that fit inside such as tablets, smartphones, wearables, etc. It works by blasting the item from all directions with ultraviolet light to kill surface germs, and hot air to reduce moisture. The UV light is emitted from the central white cone, so there may still be areas where the UV light cannot reach or penetrate on your headset.</description>
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