Tutorial
Working in progress
Alex
2023:11
Integrating OpenPose into Unity
Requirements
- Unity 2019.4 or later
- A 3D scene
- OpenPose SDK (available for Windows, Mac, and Linux)
- A computer with a webcam or a smartphone with a camera
Installing OpenPose SDK
- Download the OpenPose ZIP from the official website here and extract the contents of the zip file to a folder on your computer.
- Open Unity and create a new project.
- In the Unity editor, go to
Assets > Import Package > Custom Package
and select the OpenPose SDK folder that you extracted earlier. - Click
Import
to import the OpenPose SDK into your Unity project.
Additionally in the ZIP there is a demo project, such that you can better understand how open pose works with unity
Configuring OpenPose
- In the Unity editor, go to
Edit > Project Settings > Player
and select theXR Settings
tab. - Check the
Virtual Reality Supported
option and add “OpenPose” to theVirtual Reality SDKs
list. - (Optional) Under
Publishing Settings
, add “OpenPose” to the list of target platforms and “Windows” to the list of target SDKs.
Adding OpenPose Objects
- In the Unity editor, create a new “OpenPoseManager” object (menu:
OpenPose > OpenPose Manager
) and add it to the scene. - Create a new “OpenPoseReceiver” object (menu:
OpenPose > OpenPose Receiver
) and add it to the scene. - Position both objects under a manager object in the hierarchy.
Calibrating OpenPose
- In the Unity editor, select the OpenPoseManager object and click on the
Calibrate
button in theInspector
window. - Follow the on-screen instructions to calibrate the OpenPose camera.
Using OpenPose in Your Script
- Create a new script (menu:
Assets > Create > C# Script
) and name it “OpenPoseExample”. - Attach the script to the OpenPoseReceiver object.
- In the script, add the following code:
csharp using UnityEngine; using OpenPose; public class OpenPoseExample : MonoBehaviour { private OpenPoseReceiver receiver; void Start() { receiver = GetComponent<OpenPoseReceiver>(); } void Update() { // Get the current pose data from OpenPose var poseData = receiver.GetPoseData(); // Print the pose data to the console Debug.Log("Pose Data:"); Debug.Log($"Body Index: {poseData.BodyIndex}"); Debug.Log($"Hand Index: {poseData.HandIndex}"); Debug.Log($"Finger Index: {poseData.FingerIndex}"); Debug.Log($"Pose Confidence: {poseData.PoseConfidence}"); } }
- In the Update method, we get the current pose data from the OpenPoseReceiver component and print it to the console.
Testing OpenPose
- In the Unity editor, select the OpenPoseReceiver object and click on the Test button in the Inspector window.
Follow the on-screen instructions to test the OpenPose camera.
- That's it! You have now successfully integrated OpenPose into your Unity project and can use it to track the positions and orientations of objects in 3D space.