Optitrack
Host Machine/Application Setup
- Contact the admin team, rent gear, ensure lab space is empty, etc. - Understand what main motive 3.01 looks like, including important components etc (ie cameras, asset window). -
Calibration
- first click view/layout –> calibration - Ensure cameras are pointing to the center. Check this by changing the view to grayscale. - Start with masking objects to ensure no reflectivity; mask objects as needed. - Begin wanding. Link to an OptiTrack video/gif for demonstration. - Ensure wanding quality is good - exceptional if possible (minimal is just good). - Conduct ground plane calibration, ensuring correct xyz for the calibration triangle (also mention cameras detect your wand/calibration plane stick). - Completion of calibration steps.
Player Tracking - 2 'Man' Operation
- first click view/layout –> Create/Track
- Builder –> Create–> Skeleton
- Choose the correct type of thing you want to track, i.e., player, rigid body, etc.
- If tracking a player, then choose the correct type, i.e., core, industry, tpose, name etc.
- Explain purple dots vs white dots (flesh vs bone locations).
- Ensure markers on screen match with markers required, you can always use the markers in perspective view, highlight them etc.
- ensure good t-poses, exact amount of markers or tracking will be bad
- Click Create and let OptiTrack do its magic…
Tracking a rigidbody
- Builder –> Create–>Rigid body - create / use a rigid body object
- provide example - How to export data to unity as fbx
==TIPS / TROUBLE SHOOTING / IMPORTANT==