Tutorial
2024:5
Darshitha
Integrating Openpose into Unity
Requirements
- Unity 2019.4 or later
- A 3D scene
- OpenPose SDK (available for Windows, Mac, and Linux)
- A computer with a webcam or a smartphone with a camera
Installing OpenPose SDK
- Download the OpenPose ZIP from the official website here and extract the contents of the zip file to a folder on your computer.
- Open Unity and create a new project.
- In the Unity editor, go to Assets > Import Package > Custom Package and select the OpenPose SDK folder that you extracted earlier.
- Click Import to import the OpenPose SDK into your Unity project.
- Additionally in the ZIP there is a demo project, such that you can better understand how open pose works with unity
Configuring OpenPose
- In the Unity editor, go to Edit > Project Settings > Player and select the XR Settings tab.
- Check the Virtual Reality Supported option and add “OpenPose” to the Virtual Reality SDKs list.
- (Optional) Under Publishing Settings, add “OpenPose” to the list of target platforms and “Windows” to the list of target SDKs.
- Adding OpenPose Objects
- In the Unity editor, create a new “OpenPoseManager” object (menu: OpenPose > OpenPose Manager) and add it to the scene.
- Create a new “OpenPoseReceiver” object (menu: OpenPose > OpenPose Receiver) and add it to the scene.
- Position both objects under a manager object in the hierarchy.
Calibrating OpenPose
- In the Unity editor, select the OpenPoseManager object and click on the Calibrate button in the Inspector window.
- Follow the on-screen instructions to calibrate the OpenPose camera.
- Using OpenPose in Your Script
- Create a new script (menu: Assets > Create > C# Script) and name it “OpenPoseExample”.
- Attach the script to the OpenPoseReceiver object.
- In the script, add the following code:
using UnityEngine; using Openpose;
public class OpenPoseExample: MonoBehaviour { private OpenPoseReceiver receiver; void Start() { receiver = GetComponent<OpenPoseReceiver>(); } void Update() { // Get the current pose data from OpenPose var poseData = receiver.GetPoseData(); // Print the pose data to the console Debug.Log("Pose Data:"); Debug.Log($"Body Index: {poseData.BodyIndex}"); Debug.Log($"Hand Index: {poseData.HandIndex}"); Debug.Log($"Finger Index: {poseData.FingerIndex}"); Debug.Log($"Pose Confidence: {poseData.PoseConfidence}"); } }
In the Update method, we get the current pose data from the OpenPoseReceiver component and print it to the console.
Testing OpenPose
- In the Unity editor, select the OpenPoseReceiver object and click on the Test button in the Inspector window. Follow the on-screen instructions to test the OpenPose camera.
- That's it! You have now successfully integrated OpenPose into your Unity project and can use it to track the positions and orientations of objects in 3D space.